88 гар THE MONGOLIAN TABLE
✦ A seat among friends ✦
Practice
Your teamYou · Bataa · Anu · Naraa
0
ROUND 01♥ Hearts trump
0
Other teamTemu · Sarnai · Bold · Oyu

YOUR SEAT IS READY

WELCOME TO THE TABLE

Good company.
A great game.

Eight seats. Two teams. One Mongolian tradition.
Your friends at the table are ready.

Play with seven computer players
YOUR HAND5 cards to start

Start a match to see your cards.

THE RULEBOOK

How to play 8 гар

Eight players sit in alternating teams. Each gets five cards; three stay in reserve.

Card strength

Weakest → strongest

7 8 9 10 J Q K 3 2 A

Trump beats any ordinary non-trump card. Otherwise, a card beats only a lower card of the same suit. Any beating card is allowed.

Gray joker < black joker < red joker. Every joker beats the trump ace. Jokers only play singly.

Leading & defending

Lead one card, or three cards containing a pair. A triple counts. A new three-card lead is allowed only when every player has at least three cards before the play. Reserve cards may still remain.

A five-card lead needs two pairs plus any ordinary card. Four of a kind counts as two pairs. It is allowed only when reserve is empty and all eight hands have at least five cards before play.

Defend with the same number of cards, each beating a distinct target. Rearrange freely; defenses do not need pairs. The three-card and five-card hand-size restrictions apply only to new leads, never to defenses.

Pickup, sleep & reserve

Унтана: one lead followed by seven successful beats completes an eight-player cycle. The entire pile sleeps and is out of play until the next round. After automatic refill, the eighth player starts a new lead if their hand is not empty; otherwise their team wins. A pickup breaks the cycle. Sleeping cards cannot be picked up or reviewed as history.

You may pick up instead of beating. Take the entire accumulated pile; the next player starts a new lead.

After a lead or successful defense, automatically draw enough reserve cards to reach five, or until reserve is empty. No draw after pickup. Refill finishes before victory and the next turn.

Private team signals

Use 3-card set or 5-card set to tell only your three teammates what you hold, during discussion or anyone’s turn. Both signals may be shared together. A signal describes a real set in your hand, even when you cannot lead it yet.

Tap again to clear a signal. It stays until cleared, until your hand no longer contains that set after a completed move and refill, or until the round ends. No cards are revealed. Computer players share their own sets but keep their usual move strategy. Voice remains shared by all eight players.

Winning & next round

Empty your hand after refill to win the round for your team. First to five rounds wins.

Any winning teammate may open next round. The trump cycles ♥ → ♦ → ♠ → ♣, starting with hearts.

The starting team is chosen randomly for the first round. Deal first, discuss your hands by voice, then choose the opening player. Each player sees only their own cards. All eight players share one voice channel and hear both teams’ discussions. Play waits for the team decision; the same order applies before every later round. In practice, you choose for your team; the computer team chooses from its dealt hands. Live voice chat is not included in this practice version.

ROUND COMPLETE
✧

A FRESH START

Start a new match?

This clears the current practice match and both teams' scores.

THE WHOLE TABLE

Cards to pick up

Pickup takes all of these cards. Defending only needs to beat the latest play.